Xcom long war assault

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There are definitely changes to SW options - you should notice them when starting a new game, and is one way to check stuff's working as it should.

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Both are of course huge improvements to LW 1.0. There are two things they changed which are really noticeable: pods now activate whenever they're in sight range of another pod that is already active (which can lead to pretty much the whole map activating in some cases) and squadron unleashed has been added, which allows sending up to three interceptors to shoot down UFOs. If you select 'classic' mode or below, it'll be easier than the equivalent for LW 1.0 though, and you do start with a couple of shivs at your base (can't recall if the very first mission has one though). You won't get 'unbeatable' units for the first (or indeed any) mission with LW 1.0 (with or without rebalance).

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My question is how can you tell when this rebalance mod is installed and working properly? Thanks in advance to those who help me. Also on the first mission I seem to get a shiv and some really unbeatable units. Does it change the second wave options? For example red fog disappears. Tarjan95: I just wanted to verify a few things about the rebalance mod.